Conference Papers
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Accepted to AAAI 2024Rating-Based Reinforcement Learning
This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning paradigms, based on human relative preferences over sample pairs, the proposed rating-based reinforcement learning approach is based on human evaluation of individual trajectories without relative comparisons between sample pairs. The rating-based reinforcement learning approach builds on a new prediction model for human ratings and a novel multi-class loss function. We conduct several experimental studies based on synthetic ratings and real human ratings to evaluate the effectiveness and benefits of the new rating-based reinforcement learning approach. [Code]
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Accepted to AIAA Guidance, Navigation and Controls Conference 2024Deep Reinforcement Learning-based Optimal Time-constrained Intercept Guidance
In this work, we design the guidance strategy for an autonomous vehicle to rendezvous with a stationary target at a time specified a priori. We first design the suitable guidance law for the autonomous vehicle to steer it on the desired trajectory towards the target. In particular, our aim is to drive the necessary error variable to zero in an optimal fashion by minimizing a meaningful cost function. In essence, the proposed method provides an optimal transient performance for the autonomous vehicle to rendezvous with the stationary target precisely at the desired time. As the optimal transient behavior depends on the design parameters, especially the controller gain, we leverage the proximal policy optimization in the reinforcement learning framework to obtain the required design parameter. We show through simulations that the proposed technique is energy-efficient when compared to other finite/fixed-time convergent guidance laws.
Bridge Papers
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Accepted to the Collaborative AI and Modeling of Humans Bridge Program @ AAAI 2025RbRL2.0: Integrated Reward and Policy Learning for Rating-based Reinforcement Learning
Reinforcement learning (RL), a common tool in decision making, learns policies from various experiences based on the associated cumulative return/rewards without treating them differently. On the contrary, humans often learn to distinguish from different levels of performance and extract the underlying trends towards improving their decision making for best performance. Motivated by this, this paper proposes a novel RL method that mimics humans' decision making process by differentiating among collected experiences for effective policy learning. The main idea is to extract important directional information from experiences with different performance levels, named ratings, so that policies can be updated towards desired deviation from these experiences with different ratings. Specifically, we propose a new policy loss function that penalizes distribution similarities between the current policy and failed experiences with different ratings, and assign different weights to the penalty terms based on the rating classes. Meanwhile, reward learning from these rated samples can be integrated with the new policy loss towards an integrated reward and policy learning from rated samples. Optimizing the integrated reward and policy loss function will lead to the discovery of directions for policy improvement towards maximizing cumulative rewards and penalizing most from the lowest performance level while least from the highest performance level. To evaluate the effectiveness of the proposed method, we present results for experiments on a few typical environments that show improved convergence and overall performance over the existing rating-based reinforcement learning method with only reward learning.
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Accepted to the Collaborative AI and Modeling of Humans Bridge Program @ AAAI 2025Performance Optimization of Ratings-Based Reinforcement Learning
This paper explores multiple optimization methods to improve the performance of rating-based reinforcement learning (RbRL). RbRL, a method based on the idea of human ratings, has been developed to infer reward functions in reward-free environments for the subsequent policy learning via standard reinforcement learning, which requires the availability of reward functions. Specifically, RbRL minimizes the cross entropy loss that quantifies the differences between human ratings and estimated ratings derived from the inferred reward. Hence, a low loss means a high degree of consistency between human ratings and estimated ratings. Despite its simple form, RbRL has various hyperparameters and can be sensitive to various factors. Therefore, it is critical to provide comprehensive experiments to understand the impact of various hyperparameters on the performance of RbRL. This paper is a work in progress, providing users some general guidelines on how to select hyperparameters in RbRL.
Workshop Papers
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Accepted to the Toward Knowledgable Foundation Models Workshop @ AAAI 2025Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games
Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively explored for high-level planning in domains like robotics and games, their potential as low-level controllers remains largely untapped. In this paper, we introduce a novel benchmark aimed at testing the emergent capabilities of multimodal LLMs as low-level policies in Atari games. Unlike traditional reinforcement learning (RL) methods that require training for each new environment and reward function specification, these LLMs utilize pre-existing multimodal knowledge to directly engage with game environments. Our study assesses the performances of multiple multimodal LLMs against traditional RL agents, human players, and random agents, focusing on their ability to understand and interact with complex visual scenes and formulate strategic responses. Our results show that these multimodal LLMs are not yet capable of being zero-shot low-level policies. Furthermore, we see that this is, in part, due to their visual and spatial reasoning. [Code]
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Accepted to the Many Facets of Preference-Based Learning Workshop @ ICML 2023Rating-based Reinforcement Learning
This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning paradigms, based on human relative preferences over sample pairs, the proposed rating-based reinforcement learning approach is based on human evaluation of individual trajectories without relative comparisons between sample pairs. The rating-based reinforcement learning approach builds on a new prediction model for human ratings and a novel multi-class loss function. We conduct several experimental studies based on synthetic ratings and real human ratings to evaluate the effectiveness and benefits of the new rating-based reinforcement learning approach. [Code]